On-line face to face procedures
On-line game play guidelines
Games are played on AOL Instant Messenger
Pitching team rolls using this formula //roll-dice3-sides10
-change the 3 to a 2 or 1 if that number are dice are needed
We use the * to show that you are ready
Here are a few examples: Rangers playing Rays with the Rangers at bat
Example #1
Rangers: Teixeira (announce batter)
Rays: * (ready)
Rangers: * (ready)
Rays: (roll) //roll-dice3-sides10
Example #2
Rangers: Figgins
Rays: *
Rangers: hit and run*
Rays: //roll-dice3-sides10
Example #3
Rangers: Marquis
Rays: corners in*
Rangers: bunt for sac*
Rays: //roll-dice3-sides10 (1st two digits are the bunt, 3rd is the location)
---situations
Range plays: batter rolls location and defense rolls to make the play
Deep drives: batter rolls both location and distance
Bizarre: pitcher rolls result
Stealing: offense rolls jump and defense rolls the throw
Error: batter rolls location (position) and defense rolls result
Throws: defense rolls to throw out runners advancing extra bases
Ump/control: defense rolls 1st roll, but the offense or defense can roll 2nd roll for result depending on the type of play (offense: visibility, strike zone defense: handling, wp/pb check)
On-line game play guidelines
Games are played on AOL Instant Messenger
Pitching team rolls using this formula //roll-dice3-sides10
-change the 3 to a 2 or 1 if that number are dice are needed
We use the * to show that you are ready
Here are a few examples: Rangers playing Rays with the Rangers at bat
Example #1
Rangers: Teixeira (announce batter)
Rays: * (ready)
Rangers: * (ready)
Rays: (roll) //roll-dice3-sides10
Example #2
Rangers: Figgins
Rays: *
Rangers: hit and run*
Rays: //roll-dice3-sides10
Example #3
Rangers: Marquis
Rays: corners in*
Rangers: bunt for sac*
Rays: //roll-dice3-sides10 (1st two digits are the bunt, 3rd is the location)
---situations
Range plays: batter rolls location and defense rolls to make the play
Deep drives: batter rolls both location and distance
Bizarre: pitcher rolls result
Stealing: offense rolls jump and defense rolls the throw
Error: batter rolls location (position) and defense rolls result
Throws: defense rolls to throw out runners advancing extra bases
Ump/control: defense rolls 1st roll, but the offense or defense can roll 2nd roll for result depending on the type of play (offense: visibility, strike zone defense: handling, wp/pb check)