NBC-Dynasty League

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On-line face to face procedures
On-line game play guidelines

Games are played on AOL Instant Messenger

Pitching team rolls using this formula //roll-dice3-sides10
-change the 3 to a 2 or 1 if that number are dice are needed

We use the * to show that you are ready

Here are a few examples: Rangers playing Rays with the Rangers at bat

Example #1
Rangers: Teixeira (announce batter)

Rays: * (ready)

Rangers: * (ready)

Rays: (roll) //roll-dice3-sides10

Example #2
Rangers: Figgins

Rays: *

Rangers: hit and run*

Rays: //roll-dice3-sides10

Example #3
Rangers: Marquis

Rays: corners in*

Rangers: bunt for sac*

Rays: //roll-dice3-sides10 (1st two digits are the bunt, 3rd is the location)


---situations

Range plays: batter rolls location and defense rolls to make the play

Deep drives: batter rolls both location and distance

Bizarre: pitcher rolls result

Stealing: offense rolls jump and defense rolls the throw
Error: batter rolls location (position) and defense rolls result

Throws: defense rolls to throw out runners advancing extra bases

Ump/control: defense rolls 1st roll, but the offense or defense can roll 2nd roll for result depending on the type of play (offense: visibility, strike zone defense: handling, wp/pb check)
On-line game play guidelines

Games are played on AOL Instant Messenger

Pitching team rolls using this formula //roll-dice3-sides10
-change the 3 to a 2 or 1 if that number are dice are needed

We use the * to show that you are ready

Here are a few examples: Rangers playing Rays with the Rangers at bat

Example #1
Rangers: Teixeira (announce batter)

Rays: * (ready)

Rangers: * (ready)

Rays: (roll) //roll-dice3-sides10

Example #2
Rangers: Figgins

Rays: *

Rangers: hit and run*

Rays: //roll-dice3-sides10

Example #3
Rangers: Marquis

Rays: corners in*

Rangers: bunt for sac*

Rays: //roll-dice3-sides10 (1st two digits are the bunt, 3rd is the location)


---situations

Range plays: batter rolls location and defense rolls to make the play

Deep drives: batter rolls both location and distance

Bizarre: pitcher rolls result

Stealing: offense rolls jump and defense rolls the throw
Error: batter rolls location (position) and defense rolls result

Throws: defense rolls to throw out runners advancing extra bases

Ump/control: defense rolls 1st roll, but the offense or defense can roll 2nd roll for result depending on the type of play (offense: visibility, strike zone defense: handling, wp/pb check)